Clones are illusions that look exactly like their caster. A mesmer’s weapon and utility skills create clones that attack and distract enemies. Phantasms. Phantasms look like transparent images of the caster and carry their own illusionary weapons.
Weapon Kits. When engineers activate their weapon kits, they equip themselves with specialized weapons, such as flamethrowers or elixir guns. Backpack Kits. By equipping special utility kits, engineers can deploy bombs, land mines, and even medical supplies. Turrets. An engineer constructs turrets to help defend and control an area.
Unleash a burst of stored energy with your sword and recharge your other sword skills. This attack deals more damage based on your heat level. 2. Refraction Cutter. 0.5. ½. 9. Strike at foes in front of you and launch a blade of light at your target. Launch extra blades based on your heat level.
Bladesworn is an elite specialization for the warrior unlocked with the End of Dragons expansion. Bladesworns have employed the advances of Canthan Dragonjade tech to combine a sword and a gun to create their gunsabers. With cartridges loaded with amber from trees in the Echovald Forest, these weapons cut with explosive power.
Unique weapon-skill combat - instead of one set of skills for each of their 2-4 weapons, they get to choose 1-2 weapons, and get 4 sets of skills for them, for each of the four elements. Extremely versatile in their playstyle - fits almost every role well. Low-health pool forces you to rely on your utility and high-healing to survive.
Guild Wars 2 Professions Guide The best builds for all the classes coming soon! Introduction. Guild Wars 2 offers its players nine Basic professions to choose from, and then further two elite professions available for each basic one at a level 80 (one of them requires the Path of Fire expansion pack, and the second comes with the Heart of Thorns expansion pack).
PURv. Unique weapon-skill combat - instead of one set of skills for each of their 2-4 weapons, they get to choose 1-2 weapons, and get 4 sets of skills for them, for each of the four elements. Extremely versatile in their playstyle - fits almost every role well. Low-health pool forces you to rely on your utility and high-healing to survive.
Deadeye is an elite specialization for the thief unlocked with the Path of Fire expansion. Deadeyes are guns for hire, using Deadeye's Mark to mark their target for assassination. They strike their target to generate Malice, and then consume it to empower their Stealth Attack.
Dreambound weapons are a set of exotic weapons that have the unique property of scaling with character level. However, they have no upgrade slots, have a maximum item level 78, have no offhand weapons and share a skin with Daydreamer's weapon skins. They all have the Berserker's prefix, which gives bonuses to Power, Precision, and Ferocity .
Still very viable though! Dragonhunter (guardian spec) uses greatsword as their primary weapon. This spec is a little bit weak as far as endgame goes, but still viable and actually just got some buffs to its damage so dont worry too much. Vindicator (revenant spec) also uses greatsword as their primary weapon.
I've found Necromancer doesn't really require much weapon swapping and DS isn't much of a hassle, but the Necro feels so weak and the playstyle isn't all that exciting (especially after coming from the GW1 Necromancer). If you're weapon swapping with a thief often, you're doing it wrong.
Your main heal skill can be used for condi cleanse. 4th riffle skill works as a smoke screen. Deadeye is also a great self-support (gain 25 stacks of might, fury, vigor and swiftness after reaching full malice). 1. [deleted] • 5 yr. ago. Rifle deadeye is pretty relevant on a lot of bosses. link.
guild wars 2 classes weapons