Earn XP in the Heart of Thorns maps to advance the track. Be sure to always consume a food and a utility buff, as each of these add 10% XP gain, and it stacks. If you are a member of a guild with a tavern, grab a tavern XP buff, too. The best Heart of Thorns mastery, by a long shot, is gliding. Gliding is not only necessary on many maps, it is
And the fact that only 10% of people have 4k+ AP just shows that 90% of people don't play the game really. To be honest, I see more people with legendaries nowadays then their "non-legendary legendary" counterparts (Volcanus, infinite light, etc). Safe bet would be 25-30%.
There are many bows that players can use in Guild Wars 2, but come down to two variations: the long bow and the short bow. The longbow is generally the long-range weapon of choice that most players use (unless you are a Warrior as they have the option of using both a longbow and a rifle).
ArenaNet recently released Guild Wars 2 on an additional storefront and many saw it as a pretty big deal since it's the first time in history the game is being sold somewhere else without going straight through NCSoft . However, if you take a look at the player numbers via Steam Charts , they are anything but impressive. The game peaked at
To carry your own weight, 5k dps is sufficient, but that will not account for players who do less, of which there are many. 10k dps is a solid intermediate, but simple builds like condi shortbow souldbeast will achieve this value with autoattacks only, as will for example power scarpper. 15k dps is a good baseline.
Well as predicated a lot of played did hold on to Gw 2 to play through EoD after it the player numbers seem as predicted plumed. 1. Problem is the multiply shifts in end content in the PVE part which made the players who do it really upset. 2. Absolute wild balancing decision the last 3 years across all content modes.
VvFuZ3d. And the fact that only 10% of people have 4k+ AP just shows that 90% of people don't play the game really. To be honest, I see more people with legendaries nowadays then their "non-legendary legendary" counterparts (Volcanus, infinite light, etc). Safe bet would be 25-30%.
Anyone coming along with you, doesn't need to be in the guild even, as long as they are in your squad before you enter, you'll be fine. (This is the 2 HoT guild halls. I am not aware of any differences with the PoF one) I've seen people struggle with 10, and others breeze through with 5 or 6.As long as you have one or two players that can melt
With 9, you only have to do 1. They're spread out and time is tight, and it's high enough pressure with that many people. The people doing it don't all have to be in your guild. You can pull people in if they're in your party, so if you have friends in other guilds or just friendly randoms you can probably get it done.
Players can ignore this information or they can use it. But using the hero panel lets players know that if they equip toughness equipment, their toughness number in the hero panel goes up and players understand how to improve this number. Giving players access to dps also lets them see a stat, and then find out how to improve it. 4.
Maybe 259 working at Anet. You don't know that all of them are working on GW2. At least not consistently. Guildwars1996. • 3 yr. ago. Going by Linkedin between 201 and 500 people work at Anet so I'm guessing the majority are on GW2 with the majority of the GW2 team on expansion work and a smaller team on champions. Tur_In.
You can’t transfer over your account from the GW2 client to the steam one, and GW2 existed as a game for a decade before it was released on steam. 3,000 retained steam players for a decade old game with millions of non-steam accounts existing is pretty good. 53. [deleted]
guild wars 2 how many players